AsteroidsInc is ready to go

Well at long last I think I am finally ready to release my first game. Check it out at

 The game was programed entirely in JavaScript using the HTML5 canvas and audio objects. It should require no plugins to play (looks like safari may require quicktime). This was pretty much the first game I have ever programed and I learned a lot and did lots of stuff wrong the first time around (and most likely still have a lot of stuff not quite right). If I write another one it should go a lot smoother. If you play it and have any feedback or find any bugs please let me know.

 At the outset I had even grander designs for the game, but I decided to try and simplify the design so that I could get the game to a releasable state sooner. As it was this beast took me several months of my free time to complete. I estimate it has probably taken me around 200 hours total from start to finish (next time I will try and keep better track of the time).

 So if you refer to my post here on how I plan on accomplishing my goal this marks the completion of step one and two (at least for my first project). I hopefully have created something useful which will attract Visitors & Links.

 Now I plan on trying to figure out the most efficient way to monetize the game and start generating some passive income from it. I am aware that it will likely be a challenge and may not be a simple task to do, but I am determined to see this through. I will keep the graph on the upper right hand corner of the blog updated to track my progress.

  1. JohnJ says:

    Hi! I recommend that you use the constructor html5 games for more quickly create better games, spending less effort.

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