I am ecstatic. This month I finally made some money (Hurray!!!!). All my efforts have not been in vain (well sorta). I have had some luck with monetizing my projects, but overall so far my returns are not very high at all and can in no way justify all the effort and time I have put into these projects. So far for the amount of time I have put into all this my overall income is in the neighborhood of $0.10/hour (yeah…not that impressive). But nonetheless it is a start, and I am happy with that. Hopefully with a little more promotion and continually adding additional online services/sites/apps I can up the income to a more realistic level.
My Results for last month are as follows
So far my only method of monetization has been Google Adsense
Adsense Income: $15.6
Adsense Income: $1.25
Moving forward I think these will be the next things I will try to accomplish this coming month.
-Find an additional source of monetization for both sites
-Create a HTML5 game portal
-Continue promoting Asteroids Inc
Well at long last I think I am finally ready to release my first game. Check it out at AsteroidsInc.com
At the outset I had even grander designs for the game, but I decided to try and simplify the design so that I could get the game to a releasable state sooner. As it was this beast took me several months of my free time to complete. I estimate it has probably taken me around 200 hours total from start to finish (next time I will try and keep better track of the time).
So if you refer to my post here on how I plan on accomplishing my goal this marks the completion of step one and two (at least for my first project). I hopefully have created something useful which will attract Visitors & Links.
Now I plan on trying to figure out the most efficient way to monetize the game and start generating some passive income from it. I am aware that it will likely be a challenge and may not be a simple task to do, but I am determined to see this through. I will keep the graph on the upper right hand corner of the blog updated to track my progress.
In recap, if you are are trying to animate multiple objects on the canvas it appears that resizing the images themselves has performance advantages over using the drawImage to scale the images.